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The Challenge
Create a medium-fidelity interactive prototype of the flight booking app using screen sketches and the user flow diagram.
Objectives:
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Add enough detail for usability testing
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Include interactions to validate the application’s high-level flow
Process
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Converted screen sketches and user flows into a medium-fidelity prototype
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Included key elements needed for usability testing
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Added interactions to validate the overall flow
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Refined the prototype based on user test feedback
Key Takeaways
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The prototype validated earlier design decisions by bringing research, sketches, and flows to life
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User testing and refinement were critical before progressing to wireframing and handoff
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Maintaining an organized design system in Figma streamlined updates and global changes


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